![]() Instead, you fight an army of identical grunts and vampires as you slowly attempt to take back control of each neighborhood. This disconnect between your real goal and what you’re doing during the rest of the game leaves the story feeling almost like filler content. The game’s opening antagonist, the Hallow Man, is a constant presence through television screens scattered across the island, but you never actually see him until his boss fight. Your goal is to take out the Vampire Gods leading the rank-and-file enemies scattered through the island, but these overarching antagonists are odd fixtures in the game. The Island of Redfall has been overtaken by vampires, and it’s up to you and a ragtag group of residents to rise up and stop them. ![]() A series of images featuring muddy character models and a washed-out color palette fails to evoke any sense of immersion or urgency, resulting in an odd dissonance between the high-stakes story and what you’re actually doing. It doesn’t help that cutscenes in Redfall play out like slideshows with voiceover. Instead, you’re forced to piece together the larger narrative through lore dumps, scraps of paper, and hidden collectibles. Your protagonist might have a lot to say, but there’s very little substance to any of the player characters. Redfall might follow a band of survivors as they seek to reclaim their home island from the vampire menace, but it’s really more about the vampires themselves than anything else. ![]()
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